Build
Place Buildings around the island's hexagonal Tiles and plan their adjacency.
Player guide & game reference
Learn how Buildings, Ingredients, Recipes and Dice work together to keep the dragon fed through a twenty-year contract.
How the game works
A run moves through five connected decisions, from shaping the island to feeding the dragon.
Place Buildings around the island's hexagonal Tiles and plan their adjacency.
Roll Dice, keep the values you need and form Marks from pairs of kept Dice.
Active Marks determine which positions can supply Ingredients this Season.
Activate Recipes with matching Ingredients, then Cook to assemble the Offering.
Meet the dragon's rising Hunger and keep the contract alive through Year 20.
Start here
Begin with the full loop, then look up the game elements behind each decision.
Follow a run from Shop and Build through Dice, Harvest, Cook and Year progression.
Read the guide →
Understand activation, Recipe Slots, Fodder, Flavor, Essence and Recipe names.
Browse Recipes →
Learn how placement, adjacency, output, Slots and upgrade paths shape the island.
Browse Buildings →
Learn the difference between Rolls and Slots, then see how kept Dice form Marks.
Understand Dice →What is Feed the Scorchpot?
Feed the Scorchpot is a single-player roguelike built around a hexagonal island and a twenty-year contract. Each year, you use Dice to work the island, harvest Ingredients and turn Recipes into an Offering.
Buildings reshape how the board pays out, while Flavor and Essence multiply the Fodder delivered to the Scorchpot.
Player questions
Quick answers to the questions that most often interrupt a run.
Each Mark is the sum of two Dice placed in the Dice Keep.
A Recipe needs its required Ingredient types and must be activated before Cook.
Most Buildings sit where three Tiles meet, so adjacency changes what they can affect.
Fodder is multiplied by Flavor, with Essence providing another multiplier layer.
Official destinations